|
But for the virtual reality industry, real money investment is more important than any evaluation. Technological progress requires the injection of capital, otherwise it will always remain in the ivory tower. As Henry Fuchs, a pioneer of virtual reality technology and an academician of the US National Academy of Engineering, said in an interview with Voice of VR The reason why virtual reality has not achieved greater development is that it has only received a large amount of funding in recent years. Invest. DARPA (the U.S. Defense Advanced Research Projects Agency, which had invested in Sutherland’s Sword of Damocles project) was previously the richest funding agency, with their investment estimated to be tens of millions of dollars. If you had tens of
millions of dollars, you could probably improve a headmounted Austria WhatsApp Number display. But if you have $ billion, you can potentially change the world. Virtual reality technology has never received such investment before. Ten years have passed, Oculus has developed from Rift to Quest , and virtual reality has developed from the original cyclohexane molecule to a completely virtual world of Norse mythology from "Wrath of Asgard ", all for only $ According to Statista's predictions, the total sales of VR devices will reach million in Compared with mobile phones, this is still a niche market, but Apple's entry will accelerate this development. Spatial computing device, this is a new term that Apple has brought to this ancient industry. Greenwold in his

MIT master's thesis in It will soon become a word spread in Apple's retail stores and employees. A new kind of science. And all this is not that important anymore. Compared with the public's enthusiasm for VR when Jaylen Lanier coined the term "virtual reality", spatial computing is only regarded as another product commercialized by Apple. Maybe it Will it be as successful as the iPhone, maybe it will just be the same as the original Homepod. As for Meta, everyone doesn’t like Zuckerberg, let alone the grand narrative about the Metaverse. Maybe this time, the bubble still exists, and people who don’t like VR, or XR, or spatial computing will still sneer at it. No one will wear an ugly helmet on their head and a poor content ecosystem, and it will not become a commercially successful product.
|
|