An online planner like this along with the best media software can make a big difference in your SEO rankings. trends in corporate training for remote employees in Felix RoseCollins Felix RoseCollins S for remote employees in Introduction At the beginning of the calendar year it is customary to make predictions and talk about trends. But we decided to do it in the middle of . Numerous reports assessments and forecasts have been published on corporate training trends and human resources. Therefore it is easier to focus on what will be relevant in corporate training for remote employees in . Nowadays the fact that we start making money will always win . Therefore good training leads to happy employees. And happy employees use word of mouth to help your business grow. Playing When it comes to frequency of mentions gaming definitely ranks first.
This topic is very old but it has entered a new round which according to some estimates began in . According to a Metaari report revenue from gamified learning should grow to . billion by . The phot editor most common gamification features are Mutual competition between participants and a visual scoreboard leaderboard . Different levels difficulty questions participant. Quizzes missions challenges and character stories. Internal currency rewards gifts badges achievements etc Gamification of distance learning provides Increased number of participants who complete the training to the end. Greater member satisfaction. Increased user productivity. Optimization of the learning process and greater engagement. One gets the impression that the frequent mention of the game system is due to a superficial understanding of this tool. Compliance with formal rules is not enough. Many trainings for remote workers use game mechanics build internal character and create a competitive spirit.
But if you ask gamers theyll tell you that an incredible game isnt just about great interaction mechanics stories or characters. A great game is one with a fantastic community. This community is more loyal than Apple users and more challenging than any critic. Working with this community is an essential part of any business operating in any market. Without a fantastic community dashboards achievements levels and other perks are meaningless. Thanks to the incredible community even those who werent initially targeted by the training showed interest. Gamification Before the coronavirus hit TalentLMS did a study. This showed that already at that time gamification of training was perceived positively. Gamification was seen as more motivating less boring and more productive. We already know that but it wouldnt hurt to confirm it. Micro training Online learning was at a disadvantage when work entertainment and communication took place online. The perms and MOOCs were beginning to sound burdensome to some people. So it was time for microformats.